https://meshpage.org/assets/
TF I1=ev.mainloop_api.gltf_loadKK2(beast.glb);
ML I2=ev.mainloop_api.gltf_mesh_all_anim(ev,I1,1,0,cv,400,-400,300,2,ff000000,false);
IF I3=ev.font_api.keypress_int_fetcher(119,1,0);
ML I4=ev.mainloop_api.if_keys(I2,I3,vc);
MN I5=ev.move_api.mn_empty();
MN I6=ev.move_api.trans2(I5,0,0,100);
MN I7=ev.move_api.rotatey(I6,3.14159);
ML I8=ev.move_api.move_ml(ev,I4,I7,1,10.0);
P I9=ev.polygon_api.p_empty();
ML I10=ev.polygon_api.render_vertex_array_ml2(ev,I9);
ML I11=ev.move_api.quake_ml3(ev,I8,I10,5,0.05,0,0,0);
P I12=ev.polygon_api.quad_z(-1200,1200,-1200,1200,-240);
BM I13=ev.bitmap_api.loadbitmapfromurl(ground.png);
BM I14=ev.bitmap_api.flip_y(I13);
MT I15=ev.materials_api.texture(ev,I14,1.0);
ML I16=ev.materials_api.bind(I12,I15);
ML I17=ev.mainloop_api.or_elem_ml(ev,I11,I16);
ML I18=ev.mainloop_api.perspective(ev,I17,80,10.1,60000);
RUN I19=ev.blocker_api.game_window2(ev,I18,false,false,0.0,100000.0);
1744243158WedApr923:59:182025