GameApi 28
Library used by GameApi Builder tool
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GameApiTest4.cc File Reference
#include "GameApi.hh"
#include <GL/glew.h>
#include <GL/gl.h>
#include <SDL.h>
#include <SDL_opengl.h>
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Classes

class  PathRendering

Macros

#define NO_SDL_GLEXT

Functions

unsigned int red_block (int x, int y, void *data)
unsigned int green_block (int x, int y, void *data)
P Cube (float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, unsigned int color, EveryApi &api)
PT point_func (EveryApi &e, int idx, void *data)
PT horse_head_func (EveryApi &ev, int idx, void *data)
void Game (EveryApi &e)

Macro Definition Documentation

◆ NO_SDL_GLEXT

#define NO_SDL_GLEXT

Function Documentation

◆ Cube()

P Cube ( float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z,
unsigned int color,
EveryApi & api )
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◆ Game()

void Game ( EveryApi & e)
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◆ green_block()

unsigned int green_block ( int x,
int y,
void * data )

◆ horse_head_func()

PT horse_head_func ( EveryApi & ev,
int idx,
void * data )

◆ point_func()

PT point_func ( EveryApi & e,
int idx,
void * data )
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◆ red_block()

unsigned int red_block ( int x,
int y,
void * data )