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GameApi 28
Library used by GameApi Builder tool
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#include "GameApi.hh"#include <GL/glew.h>#include <GL/gl.h>#include <SDL.h>#include <SDL_opengl.h>
Classes | |
| class | PathRendering |
Macros | |
| #define | NO_SDL_GLEXT |
Functions | |
| unsigned int | red_block (int x, int y, void *data) |
| unsigned int | green_block (int x, int y, void *data) |
| P | Cube (float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, unsigned int color, EveryApi &api) |
| PT | point_func (EveryApi &e, int idx, void *data) |
| PT | horse_head_func (EveryApi &ev, int idx, void *data) |
| void | Game (EveryApi &e) |
| #define NO_SDL_GLEXT |
| P Cube | ( | float | start_x, |
| float | end_x, | ||
| float | start_y, | ||
| float | end_y, | ||
| float | start_z, | ||
| float | end_z, | ||
| unsigned int | color, | ||
| EveryApi & | api ) |

| void Game | ( | EveryApi & | e | ) |

| unsigned int green_block | ( | int | x, |
| int | y, | ||
| void * | data ) |
| unsigned int red_block | ( | int | x, |
| int | y, | ||
| void * | data ) |