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GameApi 28
Library used by GameApi Builder tool
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#include <GL/glew.h>#include <GL/gl.h>#include <SDL.h>#include <SDL_opengl.h>#include <iostream>#include "GameApi.hh"#include <cmath>
Macros | |
| #define | NO_SDL_GLEXT |
Functions | |
| unsigned int | color_value (int, int, void *) |
| float | SphereObj (GameApi::EveryApi &ev, float x, float y, float z, void *data) |
| void | GameTest6 (EveryApi &e) |
| #define NO_SDL_GLEXT |
| unsigned int color_value | ( | int | , |
| int | , | ||
| void * | ) |

| void GameTest6 | ( | EveryApi & | e | ) |

| float SphereObj | ( | GameApi::EveryApi & | ev, |
| float | x, | ||
| float | y, | ||
| float | z, | ||
| void * | data ) |