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GameApi 28
Library used by GameApi Builder tool
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#include <GL/glew.h>#include <GL/gl.h>#include <SDL.h>#include <SDL_opengl.h>#include <iostream>#include "GameApi.hh"#include <cmath>
Macros | |
| #define | NO_SDL_GLEXT |
Functions | |
| float | SphereObj2 (float x, float y, float z, void *data, EveryApi &ev) |
| P | Cube2 (float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, unsigned int color, void *data, EveryApi &api) |
| void | GameTest7 (EveryApi &e) |
| #define NO_SDL_GLEXT |
| P Cube2 | ( | float | start_x, |
| float | end_x, | ||
| float | start_y, | ||
| float | end_y, | ||
| float | start_z, | ||
| float | end_z, | ||
| unsigned int | color, | ||
| void * | data, | ||
| EveryApi & | api ) |
| void GameTest7 | ( | EveryApi & | e | ) |

| float SphereObj2 | ( | float | x, |
| float | y, | ||
| float | z, | ||
| void * | data, | ||
| EveryApi & | ev ) |
