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GameApi 28
Library used by GameApi Builder tool
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Functions | |
| int | newbitmap (c_BitmapApi *api, int sx, int sy, unsigned int color) |
| int | loadbitmap (c_BitmapApi *api, const char *filename) |
| c_EveryApi * | geteveryApi (c_Env *api) |
| c_MainloopApi * | getmainloopapi (c_EveryApi *eapi) |
| c_Env * | createEnv () |
| c_BitmapApi * | getBitmapApi (c_EveryApi *api) |
| void | init_window (c_MainloopApi *api, int wid, int hei) |
| c_Env * createEnv | ( | ) |
| c_BitmapApi * getBitmapApi | ( | c_EveryApi * | api | ) |
| c_EveryApi * geteveryApi | ( | c_Env * | api | ) |
| c_MainloopApi * getmainloopapi | ( | c_EveryApi * | eapi | ) |
| void init_window | ( | c_MainloopApi * | api, |
| int | wid, | ||
| int | hei ) |
| int loadbitmap | ( | c_BitmapApi * | api, |
| const char * | filename ) |
| int newbitmap | ( | c_BitmapApi * | api, |
| int | sx, | ||
| int | sy, | ||
| unsigned int | color ) |
