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GameApi 28
Library used by GameApi Builder tool
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#include "GameApi_h.hh"
Classes | |
| struct | DynEventInfo |
Enumerations | |
| enum | Classify { EBefore , ECurrent , EFuture } |
Functions | |
| float | event_time (Sequencer2 &seq, int e1) |
| Classify | classify_event (Sequencer2 &seq, int e1, int e2, float time, int last_down_key, int last_up_key, std::vector< DynEventInfo > &vec) |
| enum Classify |
| Classify classify_event | ( | Sequencer2 & | seq, |
| int | e1, | ||
| int | e2, | ||
| float | time, | ||
| int | last_down_key, | ||
| int | last_up_key, | ||
| std::vector< DynEventInfo > & | vec ) |

| float event_time | ( | Sequencer2 & | seq, |
| int | e1 ) |
