#include <string>
#include <vector>
#include <utility>
#include <map>
#include <iostream>
#include <sstream>
#include "..\GameApi.hh"
#include "..\VectorTools.hh"
Go to the source code of this file.
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| std::string | api_name () |
| std::vector< Item * > | functions () |
| std::string | type_symbol () |
| int | num_displays () |
| void | display (int i, int disp) |
| int | add (void *w) |
| void * | find (int i) |
| AK | empty (int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) |
| PML | bind_p (AK orig, GameApi::P p) |
| PML | clear (AK orig) |
| PML | or_elem (PML p1, PML p2) |
| PML | or_array (std::vector< PML > vec) |
◆ add()
◆ api_name()
◆ bind_p()
◆ clear()
◆ display()
| void display |
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int | i, |
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int | disp ) |
◆ empty()
| AK empty |
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int | sx, |
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int | sy, |
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int | sz, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | start_z, |
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float | end_z ) |
◆ find()
◆ functions()
| std::vector< Item * > functions |
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◆ num_displays()
◆ or_array()
| PML or_array |
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std::vector< PML > | vec | ) |
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◆ or_elem()
◆ type_symbol()
| std::string type_symbol |
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