GameApi 28
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accel.hh File Reference
#include <string>
#include <vector>
#include <utility>
#include <map>
#include <iostream>
#include <sstream>
#include "..\GameApi.hh"
#include "..\VectorTools.hh"
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Classes

class  Item
struct  AK
struct  PML
class  AccelNode
class  PreCalcMainLoop
class  AccelStructure

Functions

std::string api_name ()
std::vector< Item * > functions ()
std::string type_symbol ()
int num_displays ()
void display (int i, int disp)
int add (void *w)
void * find (int i)
AK empty (int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)
PML bind_p (AK orig, GameApi::P p)
PML clear (AK orig)
PML or_elem (PML p1, PML p2)
PML or_array (std::vector< PML > vec)

Function Documentation

◆ add()

int add ( void * w)
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◆ api_name()

std::string api_name ( )

◆ bind_p()

PML bind_p ( AK orig,
GameApi::P p )
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◆ clear()

PML clear ( AK orig)
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◆ display()

void display ( int i,
int disp )

◆ empty()

AK empty ( int sx,
int sy,
int sz,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z )
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◆ find()

void * find ( int i)
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◆ functions()

std::vector< Item * > functions ( )

◆ num_displays()

int num_displays ( )

◆ or_array()

PML or_array ( std::vector< PML > vec)
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◆ or_elem()

PML or_elem ( PML p1,
PML p2 )
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◆ type_symbol()

std::string type_symbol ( )