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GameApi 28
Library used by GameApi Builder tool
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#include <functional>

Go to the source code of this file.
Namespaces | |
| namespace | chaiscript |
| Namespace chaiscript contains every API call that the average user will be concerned with. | |
| namespace | chaiscript::detail |
| Classes and functions reserved for internal use. Items in this namespace are not supported. | |
Functions | |
| template<typename T> | |
| T * | chaiscript::detail::get_pointer (T *t) |
| template<typename T> | |
| T * | chaiscript::detail::get_pointer (const std::reference_wrapper< T > &t) |
| template<typename O, typename Ret, typename P1, typename ... Param> | |
| auto | chaiscript::detail::bind_first (Ret(*f)(P1, Param...), O &&o) |
| template<typename O, typename Ret, typename Class, typename ... Param> | |
| auto | chaiscript::detail::bind_first (Ret(Class::*f)(Param...), O &&o) |
| template<typename O, typename Ret, typename P1, typename ... Param> | |
| auto | chaiscript::detail::bind_first (const std::function< Ret(P1, Param...)> &f, O &&o) |
| template<typename F, typename O, typename Ret, typename Class, typename P1, typename ... Param> | |
| auto | chaiscript::detail::bind_first (const F &fo, O &&o, Ret(Class::*f)(P1, Param...) const) |
| template<typename F, typename O> | |
| auto | chaiscript::detail::bind_first (const F &f, O &&o) |