GameApi 28
Library used by GameApi Builder tool
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AV_Unique Class Reference
Inheritance diagram for AV_Unique:
Collaboration diagram for AV_Unique:

Public Member Functions

 AV_Unique (VoxelArray *arr)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual int SizeZ () const
virtual int Size () const
virtual VoxelArray::Pos Map (int i) const
virtual unsigned int Color (int i) const
virtual int State (int i) const
Public Member Functions inherited from VoxelArray
virtual ~VoxelArray ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ AV_Unique()

AV_Unique::AV_Unique ( VoxelArray * arr)
inline

Member Function Documentation

◆ Collect()

void AV_Unique::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int AV_Unique::Color ( int i) const
inlinevirtual

Implements VoxelArray.

◆ HeavyPrepare()

void AV_Unique::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual VoxelArray::Pos AV_Unique::Map ( int i) const
inlinevirtual

Implements VoxelArray.

◆ Prepare()

void AV_Unique::Prepare ( )
inlinevirtual

Implements VoxelArray.

◆ Size()

virtual int AV_Unique::Size ( ) const
inlinevirtual

Implements VoxelArray.

◆ SizeX()

virtual int AV_Unique::SizeX ( ) const
inlinevirtual

Implements VoxelArray.

◆ SizeY()

virtual int AV_Unique::SizeY ( ) const
inlinevirtual

Implements VoxelArray.

◆ SizeZ()

virtual int AV_Unique::SizeZ ( ) const
inlinevirtual

Implements VoxelArray.

◆ State()

virtual int AV_Unique::State ( int i) const
inlinevirtual

Implements VoxelArray.


The documentation for this class was generated from the following file: