GameApi 28
Library used by GameApi Builder tool
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AndNotBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for AndNotBitmap:
Collaboration diagram for AndNotBitmap:

Public Member Functions

 AndNotBitmap (Bitmap< bool > &bm1, Bitmap< bool > &bm2)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
bool Map (int x, int y) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ AndNotBitmap()

AndNotBitmap::AndNotBitmap ( Bitmap< bool > & bm1,
Bitmap< bool > & bm2 )
inline

Member Function Documentation

◆ Collect()

void AndNotBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void AndNotBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool AndNotBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void AndNotBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

virtual int AndNotBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

virtual int AndNotBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: