GameApi 28
Library used by GameApi Builder tool
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AndNotColorContinuousBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for AndNotColorContinuousBitmap:
Collaboration diagram for AndNotColorContinuousBitmap:

Public Member Functions

 AndNotColorContinuousBitmap (ContinuousBitmap< Color > &bm, ContinuousBitmap< bool > &cut_out)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
float SizeX () const
float SizeY () const
Color Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ AndNotColorContinuousBitmap()

AndNotColorContinuousBitmap::AndNotColorContinuousBitmap ( ContinuousBitmap< Color > & bm,
ContinuousBitmap< bool > & cut_out )
inline

Member Function Documentation

◆ Collect()

void AndNotColorContinuousBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void AndNotColorContinuousBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color AndNotColorContinuousBitmap::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

void AndNotColorContinuousBitmap::Prepare ( )
inlinevirtual

◆ SizeX()

float AndNotColorContinuousBitmap::SizeX ( ) const
inlinevirtual

◆ SizeY()

float AndNotColorContinuousBitmap::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: