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GameApi 28
Library used by GameApi Builder tool
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#include <Effect.hh>


Public Member Functions | |
| AnimCurveIn3d (CurveIn3d &c1, CurveIn3d &c2, float time, float length) | |
| virtual Point | Index (float pos) const |
| virtual float | Size () const |
| Public Member Functions inherited from CurveIn3d | |
| virtual | ~CurveIn3d () |
| Public Member Functions inherited from Curve< Point > | |
| virtual | ~Curve () |
| Public Member Functions inherited from Array< float, Point > | |
| virtual | ~Array () |
| Public Member Functions inherited from Function< float, Point > | |
| virtual | ~Function () |
| virtual bool | IsValid (I i) const=0 |
Additional Inherited Members | |
| Public Types inherited from Function< float, Point > | |
| typedef float | Domain |
| typedef Point | CoDomain |
| Public Attributes inherited from Function< float, Point > | |
| std::string | funcsignature |
| std::string | contents |
| std::vector< std::string > | link |
| std::vector< std::pair< std::string, std::string > > | dep |
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inlinevirtual |
Implements Function< float, Point >.
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inlinevirtual |