GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
AnimCurveIn3d Class Reference

#include <Effect.hh>

Inheritance diagram for AnimCurveIn3d:
Collaboration diagram for AnimCurveIn3d:

Public Member Functions

 AnimCurveIn3d (CurveIn3d &c1, CurveIn3d &c2, float time, float length)
virtual Point Index (float pos) const
virtual float Size () const
Public Member Functions inherited from CurveIn3d
virtual ~CurveIn3d ()
Public Member Functions inherited from Curve< Point >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Point >
virtual ~Array ()
Public Member Functions inherited from Function< float, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point >
typedef float Domain
typedef Point CoDomain
Public Attributes inherited from Function< float, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ AnimCurveIn3d()

AnimCurveIn3d::AnimCurveIn3d ( CurveIn3d & c1,
CurveIn3d & c2,
float time,
float length )
inline

Member Function Documentation

◆ Index()

virtual Point AnimCurveIn3d::Index ( float pos) const
inlinevirtual

◆ Size()

virtual float AnimCurveIn3d::Size ( ) const
inlinevirtual

Implements Array< float, Point >.

Here is the caller graph for this function:

The documentation for this class was generated from the following file: