|
GameApi 28
Library used by GameApi Builder tool
|
This is the complete list of members for AnimTiles2d, including all inherited members.
| AnimTiles2d(GameApi::Env &env, Tiles2d *tiles, std::string tiles_strings, std::string tiles_strings2, std::string url, std::string homepage) | AnimTiles2d | inline |
| Collect(CollectVisitor &vis) | AnimTiles2d | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | AnimTiles2d | inlinevirtual |
| FirstFrame() | AnimTiles2d | inlinevirtual |
| get_current_move1(int x, int y) const | AnimTiles2d | inlinevirtual |
| get_current_move2(int x, int y) const | AnimTiles2d | inlinevirtual |
| get_previous_time(int x, int y) const | AnimTiles2d | inlinevirtual |
| get_previous_time2(int x, int y) const | AnimTiles2d | inlinevirtual |
| get_vars() const | MainLoopItem | inlinevirtual |
| handle_event(MainLoopEvent &e) | AnimTiles2d | inlinevirtual |
| HeavyPrepare() | AnimTiles2d | inlinevirtual |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | AnimTiles2d | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_current_move1(int x, int y, int val) | AnimTiles2d | inlinevirtual |
| set_current_move2(int x, int y, int val) | AnimTiles2d | inlinevirtual |
| set_previous_time(int x, int y, float val) | AnimTiles2d | inlinevirtual |
| set_previous_time2(int x, int y, float val) | AnimTiles2d | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | AnimTiles2d | inlinevirtual |
| SizeX() const | AnimTiles2d | inlinevirtual |
| SizeY() const | AnimTiles2d | inlinevirtual |
| Tile(int x, int y) const | AnimTiles2d | inlinevirtual |
| Tile2(int x, int y) const | AnimTiles2d | inlinevirtual |
| Tile2Delta(int x, int y) const | Tiles2d | inlinevirtual |
| Tile3(int x, int y) const | AnimTiles2d | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |
| ~Tiles2d() | Tiles2d | inlinevirtual |