GameApi 28
Library used by GameApi Builder tool
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Tiles2d Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for Tiles2d:

Public Member Functions

virtual ~Tiles2d ()
virtual int SizeX () const =0
virtual int SizeY () const =0
virtual int Tile (int x, int y) const =0
virtual int Tile2 (int x, int y) const =0
virtual int Tile3 (int x, int y) const =0
virtual Point2d Tile2Delta (int x, int y) const
virtual int get_current_move1 (int x, int y) const =0
virtual void set_current_move1 (int x, int y, int val)=0
virtual int get_current_move2 (int x, int y) const =0
virtual void set_current_move2 (int x, int y, int val)=0
virtual float get_previous_time (int x, int y) const =0
virtual void set_previous_time (int x, int y, float val)=0
virtual float get_previous_time2 (int x, int y) const =0
virtual void set_previous_time2 (int x, int y, float val)=0

Constructor & Destructor Documentation

◆ ~Tiles2d()

virtual Tiles2d::~Tiles2d ( )
inlinevirtual

Member Function Documentation

◆ get_current_move1()

virtual int Tiles2d::get_current_move1 ( int x,
int y ) const
pure virtual

◆ get_current_move2()

virtual int Tiles2d::get_current_move2 ( int x,
int y ) const
pure virtual

◆ get_previous_time()

virtual float Tiles2d::get_previous_time ( int x,
int y ) const
pure virtual

◆ get_previous_time2()

virtual float Tiles2d::get_previous_time2 ( int x,
int y ) const
pure virtual

◆ set_current_move1()

virtual void Tiles2d::set_current_move1 ( int x,
int y,
int val )
pure virtual

◆ set_current_move2()

virtual void Tiles2d::set_current_move2 ( int x,
int y,
int val )
pure virtual

◆ set_previous_time()

virtual void Tiles2d::set_previous_time ( int x,
int y,
float val )
pure virtual

◆ set_previous_time2()

virtual void Tiles2d::set_previous_time2 ( int x,
int y,
float val )
pure virtual

◆ SizeX()

virtual int Tiles2d::SizeX ( ) const
pure virtual

◆ SizeY()

virtual int Tiles2d::SizeY ( ) const
pure virtual

◆ Tile()

virtual int Tiles2d::Tile ( int x,
int y ) const
pure virtual

◆ Tile2()

virtual int Tiles2d::Tile2 ( int x,
int y ) const
pure virtual

◆ Tile2Delta()

virtual Point2d Tiles2d::Tile2Delta ( int x,
int y ) const
inlinevirtual

Reimplemented in PlayerTileMapping.

◆ Tile3()

virtual int Tiles2d::Tile3 ( int x,
int y ) const
pure virtual

The documentation for this class was generated from the following file: