GameApi 28
Library used by GameApi Builder tool
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ApplyParameterArray< P, T > Class Template Reference

#include <Effect.hh>

Inheritance diagram for ApplyParameterArray< P, T >:
Collaboration diagram for ApplyParameterArray< P, T >:

Public Member Functions

 ApplyParameterArray (Array< int, Array< P, T > * > &arr, P p)
int Size () const
T Index (int i) const
Public Member Functions inherited from Array< int, T >
virtual ~Array ()
Public Member Functions inherited from Function< int, T >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, T >
typedef int Domain
typedef T CoDomain
Public Attributes inherited from Function< int, T >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ ApplyParameterArray()

template<class P, class T>
ApplyParameterArray< P, T >::ApplyParameterArray ( Array< int, Array< P, T > * > & arr,
P p )
inline

Member Function Documentation

◆ Index()

template<class P, class T>
T ApplyParameterArray< P, T >::Index ( int i) const
inlinevirtual

Implements Function< int, T >.

◆ Size()

template<class P, class T>
int ApplyParameterArray< P, T >::Size ( ) const
inlinevirtual

Implements Array< int, T >.


The documentation for this class was generated from the following file: