GameApi 28
Library used by GameApi Builder tool
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Area Class Reference

#include <Layout.hh>

Inheritance diagram for Area:
Collaboration diagram for Area:

Public Member Functions

 Area (int sx, int sy)
void Reset ()
void PushBack (const LayoutElem &e)
Public Member Functions inherited from Bitmap< Color >
virtual int SizeX () const=0
virtual int SizeY () const=0
virtual Color Map (int x, int y) const=0
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Public Attributes

Bitmap< float > * heights

Constructor & Destructor Documentation

◆ Area()

Area::Area ( int sx,
int sy )

Member Function Documentation

◆ PushBack()

void Area::PushBack ( const LayoutElem & e)

◆ Reset()

void Area::Reset ( )

Member Data Documentation

◆ heights

Bitmap<float>* Area::heights

The documentation for this class was generated from the following files: