GameApi 28
Library used by GameApi Builder tool
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AvgBitmap Class Reference
Inheritance diagram for AvgBitmap:
Collaboration diagram for AvgBitmap:

Public Member Functions

 AvgBitmap (Bitmap< Color > &bm1, Bitmap< Color > &bm2)
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ AvgBitmap()

AvgBitmap::AvgBitmap ( Bitmap< Color > & bm1,
Bitmap< Color > & bm2 )
inline

Member Function Documentation

◆ Collect()

void AvgBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void AvgBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color AvgBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

virtual void AvgBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int AvgBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int AvgBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: