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| | BM_script (GameApi::Env &e, GameApi::EveryApi &ev, std::string url, std::string p1, std::string p2, std::string p3, std::string p4, std::string p5) |
| | ~BM_script () |
| void | Prepare2 () |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual Color | Map (int x, int y) const |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ BM_script()
| BM_script::BM_script |
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GameApi::Env & | e, |
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GameApi::EveryApi & | ev, |
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std::string | url, |
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std::string | p1, |
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std::string | p2, |
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std::string | p3, |
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std::string | p4, |
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std::string | p5 ) |
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inline |
◆ ~BM_script()
| BM_script::~BM_script |
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inline |
◆ Collect()
◆ HeavyPrepare()
| void BM_script::HeavyPrepare |
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inlinevirtual |
◆ Map()
| virtual Color BM_script::Map |
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int | x, |
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int | y ) const |
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inlinevirtual |
◆ Prepare()
| void BM_script::Prepare |
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inlinevirtual |
◆ Prepare2()
| void BM_script::Prepare2 |
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inline |
◆ SizeX()
| virtual int BM_script::SizeX |
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const |
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inlinevirtual |
◆ SizeY()
| virtual int BM_script::SizeY |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: