GameApi 28
Library used by GameApi Builder tool
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BitmapCircle Class Reference

#include <Graph.hh>

Inheritance diagram for BitmapCircle:
Collaboration diagram for BitmapCircle:

Public Member Functions

 BitmapCircle (Point2d center, float radius, int sx, int sy)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
bool Map (int x, int y) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BitmapCircle()

BitmapCircle::BitmapCircle ( Point2d center,
float radius,
int sx,
int sy )
inline

Member Function Documentation

◆ Collect()

void BitmapCircle::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void BitmapCircle::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool BitmapCircle::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void BitmapCircle::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

int BitmapCircle::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

int BitmapCircle::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: