GameApi 28
Library used by GameApi Builder tool
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BitmapMapFromPixelAllocator Class Reference
Inheritance diagram for BitmapMapFromPixelAllocator:
Collaboration diagram for BitmapMapFromPixelAllocator:

Public Member Functions

 BitmapMapFromPixelAllocator (PixelAllocator *pixel)
int SizeX () const
int SizeY () const
Pos Map (int x, int y) const
virtual void Prepare ()
Public Member Functions inherited from Bitmap< Pos >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BitmapMapFromPixelAllocator()

BitmapMapFromPixelAllocator::BitmapMapFromPixelAllocator ( PixelAllocator * pixel)
inline

Member Function Documentation

◆ Map()

Pos BitmapMapFromPixelAllocator::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Pos >.

◆ Prepare()

virtual void BitmapMapFromPixelAllocator::Prepare ( )
inlinevirtual

Implements Bitmap< Pos >.

◆ SizeX()

int BitmapMapFromPixelAllocator::SizeX ( ) const
inlinevirtual

Implements Bitmap< Pos >.

◆ SizeY()

int BitmapMapFromPixelAllocator::SizeY ( ) const
inlinevirtual

Implements Bitmap< Pos >.


The documentation for this class was generated from the following file: