GameApi 28
Library used by GameApi Builder tool
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BitmapRelation< C > Class Template Reference

#include <Graph.hh>

Inheritance diagram for BitmapRelation< C >:
Collaboration diagram for BitmapRelation< C >:

Public Member Functions

 BitmapRelation (Bitmap< C > &bm, C unknown_value, int xx, int yy)
 BitmapRelation (Bitmap< C > &bm, C unknown_value, C value)
void Prepare ()
int SizeX () const
int SizeY () const
C Map (int x, int y) const
Public Member Functions inherited from Bitmap< C >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BitmapRelation() [1/2]

template<class C>
BitmapRelation< C >::BitmapRelation ( Bitmap< C > & bm,
C unknown_value,
int xx,
int yy )
inline

◆ BitmapRelation() [2/2]

template<class C>
BitmapRelation< C >::BitmapRelation ( Bitmap< C > & bm,
C unknown_value,
C value )
inline

Member Function Documentation

◆ Map()

template<class C>
C BitmapRelation< C >::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< C >.

Here is the caller graph for this function:

◆ Prepare()

template<class C>
void BitmapRelation< C >::Prepare ( )
inlinevirtual

Implements Bitmap< C >.

◆ SizeX()

template<class C>
int BitmapRelation< C >::SizeX ( ) const
inlinevirtual

Implements Bitmap< C >.

◆ SizeY()

template<class C>
int BitmapRelation< C >::SizeY ( ) const
inlinevirtual

Implements Bitmap< C >.


The documentation for this class was generated from the following file: