GameApi 28
Library used by GameApi Builder tool
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BitmapStore< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for BitmapStore< T >:
Collaboration diagram for BitmapStore< T >:

Public Member Functions

void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual T Map (int x, int y) const
void Set (Bitmap< T > &t)
 ~BitmapStore ()
Public Member Functions inherited from Bitmap< T >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ~BitmapStore()

template<class T>
BitmapStore< T >::~BitmapStore ( )
inline

Member Function Documentation

◆ Map()

template<class T>
virtual T BitmapStore< T >::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< T >.

◆ Prepare()

template<class T>
void BitmapStore< T >::Prepare ( )
inlinevirtual

Implements Bitmap< T >.

◆ Set()

template<class T>
void BitmapStore< T >::Set ( Bitmap< T > & t)
inline

◆ SizeX()

template<class T>
virtual int BitmapStore< T >::SizeX ( ) const
inlinevirtual

Implements Bitmap< T >.

◆ SizeY()

template<class T>
virtual int BitmapStore< T >::SizeY ( ) const
inlinevirtual

Implements Bitmap< T >.


The documentation for this class was generated from the following file: