GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
BlurBitmap Class Reference
Inheritance diagram for BlurBitmap:
Collaboration diagram for BlurBitmap:

Public Member Functions

 BlurBitmap (Bitmap< float > &fb, float d)
int SizeX () const
int SizeY () const
float Map (int x, int y) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from Bitmap< float >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BlurBitmap()

BlurBitmap::BlurBitmap ( Bitmap< float > & fb,
float d )
inline

Member Function Documentation

◆ Collect()

void BlurBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void BlurBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

float BlurBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< float >.

◆ Prepare()

void BlurBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< float >.

◆ SizeX()

int BlurBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< float >.

◆ SizeY()

int BlurBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< float >.


The documentation for this class was generated from the following file: