◆ BoundingYFloatScene()
| BoundingYFloatScene::BoundingYFloatScene |
( |
FloatScene & | scene_left, |
|
|
FloatScene & | scene_right, |
|
|
float | y ) |
|
inline |
◆ BaseColor()
| virtual unsigned int BoundingYFloatScene::BaseColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ Collect()
◆ DiffuseColor()
| virtual unsigned int BoundingYFloatScene::DiffuseColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ EmissiveColor()
| virtual unsigned int BoundingYFloatScene::EmissiveColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ execute()
| virtual Point BoundingYFloatScene::execute |
( |
float | alfa, |
|
|
float | beta, |
|
|
bool & | found, |
|
|
Point | center, |
|
|
float | radius, |
|
|
int | maxiter, |
|
|
float | c ) const |
|
inlinevirtual |
◆ Field()
| virtual float BoundingYFloatScene::Field |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ HeavyPrepare()
| virtual void BoundingYFloatScene::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ MetalRoughnessColor()
| virtual unsigned int BoundingYFloatScene::MetalRoughnessColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ NormalColor()
| virtual unsigned int BoundingYFloatScene::NormalColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ OcculsionColor()
| virtual unsigned int BoundingYFloatScene::OcculsionColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ Prepare()
| virtual void BoundingYFloatScene::Prepare |
( |
| ) |
|
|
inlinevirtual |
◆ SheenColor()
| virtual unsigned int BoundingYFloatScene::SheenColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
◆ SpecGlossiColor()
| virtual unsigned int BoundingYFloatScene::SpecGlossiColor |
( |
Point | p | ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: