◆ BoundingZFloatScene()
| BoundingZFloatScene::BoundingZFloatScene |
( |
FloatScene & | scene_left, |
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FloatScene & | scene_right, |
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float | z ) |
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inline |
◆ BaseColor()
| virtual unsigned int BoundingZFloatScene::BaseColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ Collect()
◆ DiffuseColor()
| virtual unsigned int BoundingZFloatScene::DiffuseColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ EmissiveColor()
| virtual unsigned int BoundingZFloatScene::EmissiveColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ execute()
| virtual Point BoundingZFloatScene::execute |
( |
float | alfa, |
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float | beta, |
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bool & | found, |
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Point | center, |
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float | radius, |
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int | maxiter, |
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float | c ) const |
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inlinevirtual |
◆ Field()
| virtual float BoundingZFloatScene::Field |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ HeavyPrepare()
| virtual void BoundingZFloatScene::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ MetalRoughnessColor()
| virtual unsigned int BoundingZFloatScene::MetalRoughnessColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ NormalColor()
| virtual unsigned int BoundingZFloatScene::NormalColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ OcculsionColor()
| virtual unsigned int BoundingZFloatScene::OcculsionColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void BoundingZFloatScene::Prepare |
( |
| ) |
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inlinevirtual |
◆ SheenColor()
| virtual unsigned int BoundingZFloatScene::SheenColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ SpecGlossiColor()
| virtual unsigned int BoundingZFloatScene::SpecGlossiColor |
( |
Point | p | ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: