GameApi 28
Library used by GameApi Builder tool
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BoxedTriangles Class Reference

#include <Triangle.hh>

Inheritance diagram for BoxedTriangles:
Collaboration diagram for BoxedTriangles:

Public Member Functions

 BoxedTriangles (Array< int, Cube3 > &pos, TriArray &obj, Cube3 objpos)
int Size () const
Tri Index (int i) const
Public Member Functions inherited from Array< int, Tri >
virtual ~Array ()
Public Member Functions inherited from Function< int, Tri >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, Tri >
typedef int Domain
typedef Tri CoDomain
Public Attributes inherited from Function< int, Tri >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ BoxedTriangles()

BoxedTriangles::BoxedTriangles ( Array< int, Cube3 > & pos,
TriArray & obj,
Cube3 objpos )
inline

Member Function Documentation

◆ Index()

Tri BoxedTriangles::Index ( int i) const
inlinevirtual

Implements Function< int, Tri >.

◆ Size()

int BoxedTriangles::Size ( ) const
inlinevirtual

Implements Array< int, Tri >.


The documentation for this class was generated from the following file: