GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
BumpMap Class Reference
Inheritance diagram for BumpMap:
Collaboration diagram for BumpMap:

Public Member Functions

 BumpMap (Bitmap< float > &values, float h)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BumpMap()

BumpMap::BumpMap ( Bitmap< float > & values,
float h )
inline

Member Function Documentation

◆ Collect()

void BumpMap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void BumpMap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color BumpMap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void BumpMap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int BumpMap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

Here is the caller graph for this function:

◆ SizeY()

int BumpMap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.

Here is the caller graph for this function:

The documentation for this class was generated from the following file: