GameApi 28
Library used by GameApi Builder tool
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Catch::ReusableStringStream Class Reference

#include <catch.hpp>

Public Member Functions

 ReusableStringStream ()
 ~ReusableStringStream ()
auto str () const -> std::string
template<typename T>
auto operator<< (T const &value) -> ReusableStringStream &
auto get () -> std::ostream &

Static Public Member Functions

static void cleanup ()

Constructor & Destructor Documentation

◆ ReusableStringStream()

Catch::ReusableStringStream::ReusableStringStream ( )
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◆ ~ReusableStringStream()

Catch::ReusableStringStream::~ReusableStringStream ( )

Member Function Documentation

◆ cleanup()

void Catch::ReusableStringStream::cleanup ( )
static

◆ get()

auto Catch::ReusableStringStream::get ( ) ->std::ostream &
inline

◆ operator<<()

template<typename T>
auto Catch::ReusableStringStream::operator<< ( T const & value) ->ReusableStringStream &
inline

◆ str()

auto Catch::ReusableStringStream::str ( ) const->std::string
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The documentation for this class was generated from the following file: