GameApi 28
Library used by GameApi Builder tool
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CircleHeightMap Class Reference
Inheritance diagram for CircleHeightMap:
Collaboration diagram for CircleHeightMap:

Public Member Functions

 CircleHeightMap (CurveIn3d &curve, Bitmap< float > &bm, Bitmap< Point > &pos, float time)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
Point Map (int x, int y) const
Public Member Functions inherited from Bitmap< Point >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ CircleHeightMap()

CircleHeightMap::CircleHeightMap ( CurveIn3d & curve,
Bitmap< float > & bm,
Bitmap< Point > & pos,
float time )
inline

Member Function Documentation

◆ Collect()

void CircleHeightMap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void CircleHeightMap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Point CircleHeightMap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Point >.

◆ Prepare()

void CircleHeightMap::Prepare ( )
inlinevirtual

Implements Bitmap< Point >.

◆ SizeX()

int CircleHeightMap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Point >.

◆ SizeY()

int CircleHeightMap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Point >.


The documentation for this class was generated from the following file: