GameApi 28
Library used by GameApi Builder tool
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CollisionDistanceToPlane Class Reference

#include <Physics.hh>

Inheritance diagram for CollisionDistanceToPlane:
Collaboration diagram for CollisionDistanceToPlane:

Public Member Functions

 CollisionDistanceToPlane (Point u_p, Vector u_x, Vector u_y)
float Index (Point p) const
Public Member Functions inherited from Function< Point, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< Point, float >
typedef Point Domain
typedef float CoDomain
Public Attributes inherited from Function< Point, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ CollisionDistanceToPlane()

CollisionDistanceToPlane::CollisionDistanceToPlane ( Point u_p,
Vector u_x,
Vector u_y )
inline

Member Function Documentation

◆ Index()

float CollisionDistanceToPlane::Index ( Point p) const
inlinevirtual

The documentation for this class was generated from the following file: