GameApi 28
Library used by GameApi Builder tool
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ColorTriangle Class Reference

#include <Graph.hh>

Inheritance diagram for ColorTriangle:
Collaboration diagram for ColorTriangle:

Public Member Functions

 ColorTriangle (float sx, float sy, const Point2d &p1, const Point2d &p2, const Point2d &p3, const Color &c, const Color &c2)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
float SizeX () const
float SizeY () const
Color Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ColorTriangle()

ColorTriangle::ColorTriangle ( float sx,
float sy,
const Point2d & p1,
const Point2d & p2,
const Point2d & p3,
const Color & c,
const Color & c2 )
inline

Member Function Documentation

◆ Collect()

void ColorTriangle::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void ColorTriangle::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color ColorTriangle::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

void ColorTriangle::Prepare ( )
inlinevirtual

◆ SizeX()

float ColorTriangle::SizeX ( ) const
inlinevirtual

◆ SizeY()

float ColorTriangle::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: