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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| ColorTriangle (float sx, float sy, const Point2d &p1, const Point2d &p2, const Point2d &p3, const Color &c, const Color &c2) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| float | SizeX () const |
| float | SizeY () const |
| Color | Map (float x, float y) const |
| Public Member Functions inherited from ContinuousBitmap< Color > | |
| virtual bool | ReadyToPrepare () const |
| virtual | ~ContinuousBitmap () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements ContinuousBitmap< Color >.
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inlinevirtual |
Implements ContinuousBitmap< Color >.
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inlinevirtual |
Implements ContinuousBitmap< Color >.
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inlinevirtual |
Implements ContinuousBitmap< Color >.