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GameApi 28
Library used by GameApi Builder tool
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#include <State.hh>


Public Member Functions | |
| virtual CX | Column (int x) const =0 |
| virtual CY | Row (int y) const =0 |
| Public Member Functions inherited from Bitmap< T > | |
| virtual int | SizeX () const=0 |
| virtual int | SizeY () const=0 |
| virtual T | Map (int x, int y) const=0 |
| virtual void | Prepare ()=0 |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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pure virtual |
Implemented in DynColumnBitmap< C, CX, CY >, and DynColumnBitmap< StateInfo, StateColumn, StateRow >.
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pure virtual |
Implemented in DynColumnBitmap< C, CX, CY >, and DynColumnBitmap< StateInfo, StateColumn, StateRow >.