GameApi 28
Library used by GameApi Builder tool
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CombineObjectData Class Reference

#include <Effect.hh>

Inheritance diagram for CombineObjectData:
Collaboration diagram for CombineObjectData:

Public Member Functions

 CombineObjectData (BoxCollection &box, ObjectCollection &obj, ShaderParameterArray &params)
int Size () const
ObjectData Index (int i) const
Public Member Functions inherited from Array< int, ObjectData >
virtual ~Array ()
Public Member Functions inherited from Function< int, ObjectData >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, ObjectData >
typedef int Domain
typedef ObjectData CoDomain
Public Attributes inherited from Function< int, ObjectData >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ CombineObjectData()

CombineObjectData::CombineObjectData ( BoxCollection & box,
ObjectCollection & obj,
ShaderParameterArray & params )
inline

Member Function Documentation

◆ Index()

ObjectData CombineObjectData::Index ( int i) const
inlinevirtual

◆ Size()

int CombineObjectData::Size ( ) const
inlinevirtual

The documentation for this class was generated from the following file: