GameApi 28
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CombinePositions Class Reference

#include <Physics.hh>

Inheritance diagram for CombinePositions:
Collaboration diagram for CombinePositions:

Public Member Functions

 CombinePositions (Function< float, float > &x, Function< float, float > &y, Function< float, float > &z)
Point Index (float time) const
Public Member Functions inherited from Function< float, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point >
typedef float Domain
typedef Point CoDomain
Public Attributes inherited from Function< float, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ CombinePositions()

CombinePositions::CombinePositions ( Function< float, float > & x,
Function< float, float > & y,
Function< float, float > & z )
inline

Member Function Documentation

◆ Index()

Point CombinePositions::Index ( float time) const
inlinevirtual

Implements Function< float, Point >.

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The documentation for this class was generated from the following file: