GameApi 28
Library used by GameApi Builder tool
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CompressFunction Class Reference
Inheritance diagram for CompressFunction:
Collaboration diagram for CompressFunction:

Public Member Functions

 CompressFunction (Function< int, bool > &b, int min_range, int max_range, int num)
void PreCalc ()
bool Index (int i) const
bool IsValid (int i) const
Public Member Functions inherited from Function< int, bool >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, bool >
typedef int Domain
typedef bool CoDomain
Public Attributes inherited from Function< int, bool >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ CompressFunction()

CompressFunction::CompressFunction ( Function< int, bool > & b,
int min_range,
int max_range,
int num )
inline

Member Function Documentation

◆ Index()

bool CompressFunction::Index ( int i) const
inlinevirtual

Implements Function< int, bool >.

◆ IsValid()

bool CompressFunction::IsValid ( int i) const
inline
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◆ PreCalc()

void CompressFunction::PreCalc ( )
inline
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The documentation for this class was generated from the following file: