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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for CompressMovement, including all inherited members.
| ColorFrame(float frame, int obj) const =0 | Movement | pure virtual |
| CompressMovement(Movement *next, float start_time, float end_time) | CompressMovement | inline |
| draw_event(FrameLoopEvent &e) | CompressMovement | inlinevirtual |
| draw_frame(DrawLoopEnv &e) | CompressMovement | inlinevirtual |
| event(MainLoopEvent &e) | CompressMovement | inlinevirtual |
| frame(MainLoopEnv &e) | CompressMovement | inlinevirtual |
| get_whole_matrix(float time, float delta_time) const | CompressMovement | inlinevirtual |
| NormalFrame(float frame, int obj) const =0 | Movement | pure virtual |
| NumFrames() const =0 | Movement | pure virtual |
| NumObjects(float frame) const =0 | Movement | pure virtual |
| Position(float frame, int obj) const | Movement | inlinevirtual |
| set_matrix(Matrix m) | CompressMovement | inlinevirtual |
| TexFrame(float frame, int obj) const =0 | Movement | pure virtual |
| Transform(float frame, int obj) const | Movement | inlinevirtual |
| VertexFrame(float frame, int obj) const =0 | Movement | pure virtual |
| ~Movement() | Movement | inlinevirtual |