GameApi 28
Library used by GameApi Builder tool
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ConstantBitmap2 Class Reference

#include <Equalizer.hh>

Inheritance diagram for ConstantBitmap2:
Collaboration diagram for ConstantBitmap2:

Public Member Functions

 ConstantBitmap2 (int sx, int sy, int r, int g, int b)
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ConstantBitmap2()

ConstantBitmap2::ConstantBitmap2 ( int sx,
int sy,
int r,
int g,
int b )
inline

Member Function Documentation

◆ Map()

Color ConstantBitmap2::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int ConstantBitmap2::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int ConstantBitmap2::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: