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GameApi 28
Library used by GameApi Builder tool
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#include <Equalizer.hh>


Public Member Functions | |
| ConstantBitmap2 (int sx, int sy, int r, int g, int b) | |
| int | SizeX () const |
| int | SizeY () const |
| Color | Map (int x, int y) const |
| Public Member Functions inherited from Bitmap< Color > | |
| virtual void | Prepare ()=0 |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements Bitmap< Color >.
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inlinevirtual |
Implements Bitmap< Color >.
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inlinevirtual |
Implements Bitmap< Color >.