GameApi 28
Library used by GameApi Builder tool
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ConstantBitmap_bool Class Reference

#include <Graph.hh>

Inheritance diagram for ConstantBitmap_bool:
Collaboration diagram for ConstantBitmap_bool:

Public Member Functions

 ConstantBitmap_bool (bool c, int x, int y)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
bool Map (int, int) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ConstantBitmap_bool()

ConstantBitmap_bool::ConstantBitmap_bool ( bool c,
int x,
int y )
inline

Member Function Documentation

◆ Collect()

void ConstantBitmap_bool::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void ConstantBitmap_bool::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool ConstantBitmap_bool::Map ( int ,
int  ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void ConstantBitmap_bool::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

int ConstantBitmap_bool::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

int ConstantBitmap_bool::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: