GameApi 28
Library used by GameApi Builder tool
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ConstantContinuousBitmap< C > Class Template Reference

#include <Graph.hh>

Inheritance diagram for ConstantContinuousBitmap< C >:
Collaboration diagram for ConstantContinuousBitmap< C >:

Public Member Functions

 ConstantContinuousBitmap (float sx, float sy, C c)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual float SizeX () const
virtual float SizeY () const
virtual C Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< C >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ConstantContinuousBitmap()

template<class C>
ConstantContinuousBitmap< C >::ConstantContinuousBitmap ( float sx,
float sy,
C c )
inline

Member Function Documentation

◆ Collect()

template<class C>
void ConstantContinuousBitmap< C >::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

template<class C>
void ConstantContinuousBitmap< C >::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

template<class C>
virtual C ConstantContinuousBitmap< C >::Map ( float x,
float y ) const
inlinevirtual

Implements ContinuousBitmap< C >.

◆ Prepare()

template<class C>
void ConstantContinuousBitmap< C >::Prepare ( )
inlinevirtual

Implements ContinuousBitmap< C >.

◆ SizeX()

template<class C>
virtual float ConstantContinuousBitmap< C >::SizeX ( ) const
inlinevirtual

Implements ContinuousBitmap< C >.

◆ SizeY()

template<class C>
virtual float ConstantContinuousBitmap< C >::SizeY ( ) const
inlinevirtual

Implements ContinuousBitmap< C >.


The documentation for this class was generated from the following file: