GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
ConstantSpeedCurve Class Reference

#include <Effect.hh>

Inheritance diagram for ConstantSpeedCurve:
Collaboration diagram for ConstantSpeedCurve:

Public Member Functions

 ConstantSpeedCurve (CurveIn3d &curve, int divs)
float Size () const
Point Index (float len) const
float LengthAtPos (float pos2) const
float PosAtLength (float length) const
Public Member Functions inherited from CurveIn3d
virtual ~CurveIn3d ()
Public Member Functions inherited from Curve< Point >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Point >
virtual ~Array ()
Public Member Functions inherited from Function< float, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point >
typedef float Domain
typedef Point CoDomain
Public Attributes inherited from Function< float, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ ConstantSpeedCurve()

ConstantSpeedCurve::ConstantSpeedCurve ( CurveIn3d & curve,
int divs )
inline

Member Function Documentation

◆ Index()

Point ConstantSpeedCurve::Index ( float len) const
inlinevirtual

◆ LengthAtPos()

float ConstantSpeedCurve::LengthAtPos ( float pos2) const
inline
Here is the caller graph for this function:

◆ PosAtLength()

float ConstantSpeedCurve::PosAtLength ( float length) const
inline
Here is the caller graph for this function:

◆ Size()

float ConstantSpeedCurve::Size ( ) const
inlinevirtual

Implements Array< float, Point >.


The documentation for this class was generated from the following file: