GameApi 28
Library used by GameApi Builder tool
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ContinuousBitmapArray Class Reference

#include <Graph.hh>

Inheritance diagram for ContinuousBitmapArray:
Collaboration diagram for ContinuousBitmapArray:

Public Member Functions

 ContinuousBitmapArray (float sx, float sy, Array< int, ContinuousBitmap< Color > * > &arr)
void Prepare ()
float SizeX () const
float SizeY () const
Color Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ContinuousBitmapArray()

ContinuousBitmapArray::ContinuousBitmapArray ( float sx,
float sy,
Array< int, ContinuousBitmap< Color > * > & arr )
inline

Member Function Documentation

◆ Map()

Color ContinuousBitmapArray::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

void ContinuousBitmapArray::Prepare ( )
inlinevirtual

◆ SizeX()

float ContinuousBitmapArray::SizeX ( ) const
inlinevirtual

◆ SizeY()

float ContinuousBitmapArray::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: