GameApi 28
Library used by GameApi Builder tool
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ContinuousLines Class Reference

#include <Effect.hh>

Inheritance diagram for ContinuousLines:
Collaboration diagram for ContinuousLines:

Public Member Functions

 ContinuousLines (PointCollection &p, bool loops)
 ContinuousLines (PointCollection *p, bool loops)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
int NumLines () const
Point LinePoint (int line, int point) const
Public Member Functions inherited from LineCollection
virtual ~LineCollection ()
virtual void Prepare ()
virtual unsigned int LineColor (int line, int point) const
virtual Point EndLinePoint (int line, int point) const
virtual unsigned int EndLineColor (int line, int point) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ContinuousLines() [1/2]

ContinuousLines::ContinuousLines ( PointCollection & p,
bool loops )
inline

◆ ContinuousLines() [2/2]

ContinuousLines::ContinuousLines ( PointCollection * p,
bool loops )
inline

Member Function Documentation

◆ Collect()

void ContinuousLines::Collect ( CollectVisitor & vis)
inlinevirtual

Implements LineCollection.

◆ HeavyPrepare()

void ContinuousLines::HeavyPrepare ( )
inlinevirtual

Implements LineCollection.

◆ LinePoint()

Point ContinuousLines::LinePoint ( int line,
int point ) const
inlinevirtual

Implements LineCollection.

◆ NumLines()

int ContinuousLines::NumLines ( ) const
inlinevirtual

Implements LineCollection.


The documentation for this class was generated from the following file: