GameApi 28
Library used by GameApi Builder tool
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ContinuousObjectMovementArrays Class Reference

#include <Effect.hh>

Inheritance diagram for ContinuousObjectMovementArrays:
Collaboration diagram for ContinuousObjectMovementArrays:

Public Member Functions

 ContinuousObjectMovementArrays (Array< int, float > &time_lengths, float current_time)
int Size () const
float Index (int i) const
Public Member Functions inherited from Array< int, float >
virtual ~Array ()
Public Member Functions inherited from Function< int, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, float >
typedef int Domain
typedef float CoDomain
Public Attributes inherited from Function< int, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ ContinuousObjectMovementArrays()

ContinuousObjectMovementArrays::ContinuousObjectMovementArrays ( Array< int, float > & time_lengths,
float current_time )
inline

Member Function Documentation

◆ Index()

float ContinuousObjectMovementArrays::Index ( int i) const
inlinevirtual

◆ Size()

int ContinuousObjectMovementArrays::Size ( ) const
inlinevirtual

Implements Array< int, float >.


The documentation for this class was generated from the following file: