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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| ContinuousStructBitmap (Array< float, T > &a1, Array< float, K > &a2) | |
| void | Prepare () |
| float | SizeX () const |
| float | SizeY () const |
| std::pair< T, K > | Map (float x, float y) const |
| Public Member Functions inherited from ContinuousBitmap< std::pair< T, K > > | |
| virtual bool | ReadyToPrepare () const |
| virtual | ~ContinuousBitmap () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements ContinuousBitmap< std::pair< T, K > >.
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inlinevirtual |
Implements ContinuousBitmap< std::pair< T, K > >.
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inlinevirtual |
Implements ContinuousBitmap< std::pair< T, K > >.
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inlinevirtual |
Implements ContinuousBitmap< std::pair< T, K > >.