GameApi 28
Library used by GameApi Builder tool
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ContinuousStructBitmap< T, K > Class Template Reference

#include <Graph.hh>

Inheritance diagram for ContinuousStructBitmap< T, K >:
Collaboration diagram for ContinuousStructBitmap< T, K >:

Public Member Functions

 ContinuousStructBitmap (Array< float, T > &a1, Array< float, K > &a2)
void Prepare ()
float SizeX () const
float SizeY () const
std::pair< T, K > Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< std::pair< T, K > >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ContinuousStructBitmap()

template<class T, class K>
ContinuousStructBitmap< T, K >::ContinuousStructBitmap ( Array< float, T > & a1,
Array< float, K > & a2 )
inline

Member Function Documentation

◆ Map()

template<class T, class K>
std::pair< T, K > ContinuousStructBitmap< T, K >::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

template<class T, class K>
void ContinuousStructBitmap< T, K >::Prepare ( )
inlinevirtual

◆ SizeX()

template<class T, class K>
float ContinuousStructBitmap< T, K >::SizeX ( ) const
inlinevirtual

◆ SizeY()

template<class T, class K>
float ContinuousStructBitmap< T, K >::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: