GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
CubeVoxel Class Reference

#include <Graph.hh>

Inheritance diagram for CubeVoxel:
Collaboration diagram for CubeVoxel:

Public Member Functions

 CubeVoxel (Cube3 p, int x, int y, int z)
int SizeX () const
int SizeY () const
int SizeZ () const
Cube3 Map (int xx, int yy, int zz) const
Public Member Functions inherited from Voxel< Cube3 >
virtual void Prepare ()=0
virtual unsigned int Color (int x, int y, int z) const
virtual Vector Normal (int x, int y, int z) const
virtual void CleanPrepare ()=0
virtual ~Voxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ CubeVoxel()

CubeVoxel::CubeVoxel ( Cube3 p,
int x,
int y,
int z )
inline

Member Function Documentation

◆ Map()

Cube3 CubeVoxel::Map ( int xx,
int yy,
int zz ) const
inlinevirtual

Implements Voxel< Cube3 >.

◆ SizeX()

int CubeVoxel::SizeX ( ) const
inlinevirtual

Implements Voxel< Cube3 >.

◆ SizeY()

int CubeVoxel::SizeY ( ) const
inlinevirtual

Implements Voxel< Cube3 >.

◆ SizeZ()

int CubeVoxel::SizeZ ( ) const
inlinevirtual

Implements Voxel< Cube3 >.


The documentation for this class was generated from the following file: