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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for DebugNumber, including all inherited members.
| BatchMap(int start_x, int end_x, int start_y, int end_y) const | Bitmap< Color > | inlinevirtual |
| Collect(CollectVisitor &vis) | DebugNumber | inlinevirtual |
| DebugNumber(GameApi::Env &e, GameApi::EveryApi &ev, GameApi::BM bm0, int num, bool disable, std::string url) | DebugNumber | inline |
| FirstFrame() | CollectInterface | inlinevirtual |
| HasBatchMap() const | Bitmap< Color > | inlinevirtual |
| HeavyPrepare() | DebugNumber | inlinevirtual |
| IsDirectGltfImage() const | Bitmap< Color > | inlinevirtual |
| Map(int x, int y) const | DebugNumber | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | DebugNumber | inlinevirtual |
| ReadyToPrepare() const | Bitmap< Color > | inlinevirtual |
| SizeX() const | DebugNumber | inlinevirtual |
| SizeY() const | DebugNumber | inlinevirtual |
| ~Bitmap() | Bitmap< Color > | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |