GameApi 28
Library used by GameApi Builder tool
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DebugNumber Class Reference
Inheritance diagram for DebugNumber:
Collaboration diagram for DebugNumber:

Public Member Functions

 DebugNumber (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::BM bm0, int num, bool disable, std::string url)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
void Prepare ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ DebugNumber()

DebugNumber::DebugNumber ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::BM bm0,
int num,
bool disable,
std::string url )
inline

Member Function Documentation

◆ Collect()

void DebugNumber::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void DebugNumber::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color DebugNumber::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void DebugNumber::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

Here is the caller graph for this function:

◆ SizeX()

int DebugNumber::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int DebugNumber::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: