GameApi 28
Library used by GameApi Builder tool
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Dithering Class Reference
Inheritance diagram for Dithering:
Collaboration diagram for Dithering:

Public Member Functions

 Dithering (Bitmap< float > &val)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
float error (int x, int y) const
bool Map (int x, int y) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ Dithering()

Dithering::Dithering ( Bitmap< float > & val)
inline

Member Function Documentation

◆ Collect()

void Dithering::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ error()

float Dithering::error ( int x,
int y ) const
inline

◆ HeavyPrepare()

void Dithering::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool Dithering::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void Dithering::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

int Dithering::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

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◆ SizeY()

int Dithering::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.

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The documentation for this class was generated from the following file: