GameApi 28
Library used by GameApi Builder tool
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EmptyVoxel Class Reference
Inheritance diagram for EmptyVoxel:
Collaboration diagram for EmptyVoxel:

Public Member Functions

 EmptyVoxel (int sx, int sy, int sz)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual int SizeZ () const
virtual int Map (int x, int y, int z) const
virtual void CleanPrepare ()
Public Member Functions inherited from Voxel< int >
virtual unsigned int Color (int x, int y, int z) const
virtual Vector Normal (int x, int y, int z) const
virtual ~Voxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ EmptyVoxel()

EmptyVoxel::EmptyVoxel ( int sx,
int sy,
int sz )
inline

Member Function Documentation

◆ CleanPrepare()

virtual void EmptyVoxel::CleanPrepare ( )
inlinevirtual

Implements Voxel< int >.

◆ Collect()

void EmptyVoxel::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void EmptyVoxel::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual int EmptyVoxel::Map ( int x,
int y,
int z ) const
inlinevirtual

Implements Voxel< int >.

◆ Prepare()

void EmptyVoxel::Prepare ( )
inlinevirtual

Implements Voxel< int >.

◆ SizeX()

virtual int EmptyVoxel::SizeX ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeY()

virtual int EmptyVoxel::SizeY ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeZ()

virtual int EmptyVoxel::SizeZ ( ) const
inlinevirtual

Implements Voxel< int >.


The documentation for this class was generated from the following file: