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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for EnemyDraw, including all inherited members.
| Collect(CollectVisitor &vis) | EnemyDraw | inlinevirtual |
| EnemyDraw(GameApi::Env &e, Bitmap< Color > *shape, std::string url, std::string homepage, int fmt, float speed) | EnemyDraw | inline |
| FirstFrame() | CollectInterface | inlinevirtual |
| frame(DrawLoopEnv &e) | EnemyDraw | inlinevirtual |
| handle_event(FrameLoopEvent &e) | EnemyDraw | inlinevirtual |
| HeavyPrepare() | EnemyDraw | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | EnemyDraw | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~FrameBufferLoop() | FrameBufferLoop | inlinevirtual |